Degree Objectives
My game design degree requires a few things to be done, and this page shows the objectives and what I have for each, and links to that project if applicable 1: Prototype and complete original games for multiple platforms following the full game production pipeline Cloud Hop and Shadowbox will fill this role, there’s a few tools I’ll be using, including Construct 2 for the engine, Aseprite for the sprites, and Photoshop for other art (though outside the game itself, probably). The use of Construct over other mainstream engines like Unity or Unreal has to do with my inexperience with programming, frankly I want to actually build the game, not spend half the semester just figuring out how the engine works. I've added a new page that details other engines I've worked with in the past, including Unreal 4, and some more obscure ones. Here is a few images from a board game I helped make some time ago Also here is a GDD for a game I...