Community Statement

The Covid pandemic has changed a lot about video games and the community, and this has shown in both which games gained significant traction, as well as how developers have approached online services in games.

Games that picked up speed as a result of people being stuck at home would be shorter, social experiences. The now hit video game Among U was actually released two years before this all really started, but only gained popularity now as a result of people being stuck at home. Another big example would be Fall Guys, a quick, run through of minigames with random other people proved to be very appealing.

Developers too have been looking into more online features, the release of Super Mario 3D World + Bowser's Fury is a testament to that, it's a game that you would not expect to have online co-op, but it's very likely that the pandemic was the reasoning to add it, even if the quality is sup-par, compared to other offerings.

The fighting game community is easily the most affected by all of this, fighting games are typically very fast, requiring preside reactions and accurate inputs, and when just about your only option these days is to play it online these days, bad netcode gets noticed.

probably the most impressive thing I've seen would be the Slippi mod for Super Smash Bros Melee, allowing the game to be played online with rollback netcode, apparently the game had to be totally deconstructed and put back together to get it to work.

Speaking of rollback, tons of fighting games these days are working to implement it, and some upcoming games are being built with it in mind. The upcoming Guilty Gear game and the distant Fraymakers are planned to start off with it, and Rivals of Aether's developers are looking to implement rollback. 

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