Game Design Analyses
This is a collection of analyses I've written, it's recommended to be at least familiar with the lingo used in a particular game Warframe and Shadowbox Something I mentioned in my Shadowbox demonstration was that one idea couldn't work because a character had a similar ability in a different game that wasn't used often, here I'm going to describe those things. The character in question is Limbo, and he controls what's called the rift. Limbo himself can freely move in and out of the rift, he's also capable of sending enemies into this rift, while an enemy is in the rift, they can't damage anyone outside of it, and vice versa. You can also stop time for enemies in the rift with the move Stasis. However, nobody playing seriously plays Limbo like this, because one of his abilities covers an area in rift, putting everyone in it in the rift, and they always follow up with a stasis, freezing all the enemies. It was this thought that contributed to changing the